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Devlog
7.2.2 Hotfix
May 28, 2023
by
lianderson
https://steamcommunity.com/app/684000...
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Free Version for New Devs (no last level, requires VX Ace)
March 14, 2023
by
lianderson
Praise be to the game make! Open everything! Learn everything! Good day human...
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Lots of Updates
February 16, 2023
by
lianderson
1
7.2 has been uploaded to Itch. Details of future patch notes will be found here: https://steamcommunity.com/app/684000...
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Multiple Updates
October 31, 2021
by
lianderson
10/31/2021 v6.2.2 Halloween Update New Features: Added a little razzle dazzle. Balancing: Reduced environmental effects of higher tier skills by 10-25%. Greatly reduced effect of police on large bank...
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6.0.5 Health and Damage
August 06, 2021
by
lianderson
8/6/2021 v6.0.5 Health and Damage New Features: Everything now takes additional damage based on missing health. (the formulas for this involves multiple stats, with defense primarily affecting physica...
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6.0.3 and 6.0.4
August 04, 2021
by
lianderson
7/30/2021 v6.0.4 Staggering and Flinch New Feature: Almost all skills have a moderate to high chance to secretly cause stagger. (-20% accuracy, attack, agility, and defense with 12.5% additional damag...
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Multiple Updates
July 17, 2021
by
lianderson
7/17/2021 v6.0.2 Hotfix New Features: Expanded size of Undercity. (still being worked on) Balancing: Violet's knowledge level now slightly increases magic. Bows now reduce chance to be targeted by 15-...
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5.2 and 5.2.1
April 03, 2021
by
lianderson
4/3/2021 v5.2.1 Expanded Ghost Town New Features: Expanded size of Ghost Town. Ghost Town graphics increased from level 8 to level 10. 3 customizable buildings added to ghost town. (first one is at le...
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5.1.3
January 08, 2021
by
lianderson
1/7/2021 v5.1.3 Hotfix New Features: Alex now randomly calls out when enemies stand back up. Alex now randomly calls out when enemies get sick. Hidden debuff to party when Alex calls out a sick monste...
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Multiple Updates
January 03, 2021
by
lianderson
12/25/2020 v5.1.2 Combat Dialogue New Features: Alex now randomly calls out if enemies are injured, tired, or winding up a physical attack. (more situations will arrive next update) Hidden buff to par...
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5.0.4 Talent Tree
July 31, 2020
by
lianderson
7/31/2020 v5.0.4 Talent Tree New Features: Talent System added into game with 48 talents to learn. (entrance is in your ghost town courtyard with new talents listed in the game manual on steam) Added...
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5.0.3 Improved Town and Status Infliction
June 21, 2020
by
lianderson
6/21/2020 v5.0.3 Improved Town and Status Infliction New Features: All stats now slightly affect status chance. (details below) Balancing: Every 50 Max MP increases status infliction by 1%. Every 50 C...
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5.0.2 Improved Warnings
June 19, 2020
by
lianderson
6/19/2020 v5.0.2 Improved Warnings New Features: Northern Mining Camp can now be permanently protected. (this requires destroying the boss in Devil's Forest) Balancing: Buffed player HP growth by 5%...
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5.0.1
June 14, 2020
by
lianderson
6/14/2020 v5.0.1 Hotfix Misc: Fixed golem from following you at tech level 3. Fixed Forgotten Dungeon's entrance. Fixed Island of Sand's pathing. Fixed puzzle 24. Fixed puzzle 25...
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Wooden Ocean is now Complete
June 10, 2020
by
lianderson
6/10/2020 v5.0 Vanilla 2 New Features: True ending added to game. (no one has yet to beat the true last boss) Added additional conversations throughout game. Added a few more enemies to game. Puzzle 2...
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4.2.3 Misc
February 12, 2020
by
lianderson
2/11/2020 v4.2.3 Misc New Features: Last level partially in. New super boss added. (after killing poet of paint, talk to the cat in southern katis) Expanded victory dialogues. Balancing: Doubled spell...
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4.2.2 Respec
February 04, 2020
by
lianderson
1/16/2020 v4.2.2 Respec New Features: Skill Respec is now in. (go to the statue near your mines when you're at least tech level 3) Created a new track for some caves. Created an additional ending to t...
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4.2.1 Makeover
January 09, 2020
by
lianderson
12/27/2019 v4.2.1 Makeover New Features: Replaced and created 10 new songs. Misc: Fixed some graphical issues...
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4.2 Makeover
January 09, 2020
by
lianderson
12/18/2019 v4.2 Makeover New Features: Improved color palette. (the game now has more blue, purple, and teal throughout much of it) Ghostship quest added North of Lazik city. Redid Jahan quest with ne...
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4.1 Lost Journals
September 01, 2019
by
lianderson
9/1/2019 v4.1 Lost Journals New Features: New questline in ghost town. Balancing: Increased ap cost of tier 2 weapon skills by 1. Increased ap cost of tier 3 weapon skills by 3. Increased ap cost of t...
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4.0.2 Icons and Stability
August 16, 2019
by
lianderson
8/11/2019 v4.0.2 Icons and Stability New Features: Added new icons for many skills and states. Balancing: Increased strength of first 3 tiers of Golem Dungeon. Major increase in overall strength to Go...
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Multiple Updates
August 06, 2019
by
lianderson
8/5/2019 v4.0.1 Balancing New Features: New quest added in waypoint area after 5 waypoints. All buildings in Red Temple can now be entered. Additional floor added to Bronze Temple. Balancing: Doubled...
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3.3 Lost Hunters
March 19, 2019
by
lianderson
3/18/2019 v3.3 Lost Hunters New Features: Brought back original battle backgrounds. (they're more stable than before, but still need more testing) Added 5 more hunting contracts for Hunter's Guild. Fi...
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3.2.9 and 3.2.10
March 19, 2019
by
lianderson
3/7/2019 v3.2.10 Stability and Balancing New Features: Randomly placed "Stability Backgrounds" throughout the game. (these are only designed to protect battles from crashing at the start, not at the e...
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3.2.7 and 3.2.8
March 01, 2019
by
lianderson
2/28/2019 v3.2.8 Stability and Balancing New Features: Black backgrounds for all battles. (this fixes the random crashing at the start of random battles. Future updates will slowly bring backgrounds f...
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3.2.5 and 3.2.6
February 25, 2019
by
lianderson
2/23/2019 v3.2.6 Stability and Balancing New Features: New save system is now in. (this gets rid of the save crashing. Slot is chosen at start of game. Old saves will automatically save onto the first...
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3.2.4 Stability
February 25, 2019
by
lianderson
2/21/2019 v3.2.4 Stability New Features: Temporarily removed saving script for stability. (game can still be loaded and saved, it just looks ugly for now) Implemented size stats on the rest of the ene...
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3.2.3 Stability
February 16, 2019
by
lianderson
2/15/2019 v3.2.3 Stability New Features: A new teleporting item, Early Access Only, is now in your inventory. (use it only if you are stuck, and notify me if it had to be used) Improved AI on more ene...
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3.2.2 Stability
February 02, 2019
by
lianderson
2/02/2019 v3.2.2 Stability New Features: Improved AI on a dozen more enemies. Balancing: Increased exp rate for mid to late game by 10-60%. Quadrupled defense bonus for Guard and Defend. Misc: Removed...
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3.2.1 Improved AI part I
January 25, 2019
by
lianderson
1/25/2018 v3.2.1 Improved AI part I New Features: Redesigned AP system. (ap is now only gained via leveling up. A new playthrough is suggested, but not required) Each element gained a default charging...
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3.2 Frozen Ocean
January 04, 2019
by
lianderson
12/30/2018 v3.2 Frozen Ocean New Features: Current health now affects accuracy, evasion, magic evasion, counter, taunt, and critical chance. (this applies to enemies as well) Current stamina now affec...
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3.1.4 Performance
October 31, 2018
by
lianderson
10/30/2018 v3.1.4 Performance Balancing: Increased nightmare tech rate by 500. Increased infinite nightmare tech rate by 2000. Significantly buffed mana drain type spells. Slighty buffed mana blast, m...
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3.1.3 Balancing
October 27, 2018
by
lianderson
10/27/1018 v3.1.3 Balancing Balancing: Fixed bomb formulas. Increased enemy hp by 5-10%. Increased hard mode starting tech by 5. Increased hard mode town defense by 4. Increased nightmare starting tec...
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3.1.2 Number Reduction
October 21, 2018
by
lianderson
10/21/2018 v3.1.2 Number Reduction Features: Frozen Ocean and AP Island are somewhat open. (both of these areas are massive, but currently have little to no fights, zero dungeons, and almost no reward...
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3.1.1 Hotfix
October 03, 2018
by
lianderson
10/3/2018 v3.1.1 Hotfix Misc: Improved teleportation area. Lowered chances of black screen upon loading in. Fixed save in Blue Heart. Stopped a replayable scene in chapter 3. (this also caused a small...
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3.1 Red Temple
September 09, 2018
by
lianderson
9/9/2018 v3.1 Red Temple New Features: Chapter 5 is now open. Yamen Field is now open. Romantic diffculty added. Infinite Nightmare difficulty added. 54 new spells added. Tier 5 bombs at store level 1...
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3.0.6 Misc
August 05, 2018
by
lianderson
8/5/2018 v3.0.6 Misc New Features: Improved battle backgrounds. Created battle camera for enemies. Balancing: 20% easier to run from battle. Misc: Fixed Poetry of Paint save...
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3.0.5 Hotfix
July 29, 2018
by
lianderson
7/29/2018 v3.0.5 Hotfix New Features: Autodash. (hold shift to walk) Yamen Farm can now be destroyed or defended. 2 arena leagues added to Red Temple Arena. 5 new tiers of loot added. (tier 14 and 15...
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3.0.4 Balancing
July 12, 2018
by
lianderson
7/12/2018 v3.0.4 Balancing New Features: 1 new quest added in Katis Mining Camp. 1 new quest added in Wooden Edge. 1 new quest added in Tower of Reason. 1 new quest added in Lampless. Balancing: Doubl...
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3.0.3 Balancing
June 29, 2018
by
lianderson
(Yamen farm is currently being revamped, so don't report any issues from that area) 6\29\2018 v3.0.3 Balancing New Features: 6 more armors added to blacksmith. Balancing: Significantly buffed Gravity...
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3.0.2 Hotfix
June 08, 2018
by
lianderson
6/8/2018 v.3.0.2 Hotfix Misc: Fixed a bug involving some save areas not loading in on certain computers. Fixed animation for mana blast. Compressed lighting, fog, and tilesets for a smaller game size...
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3.0.1 Hotfix
June 06, 2018
by
lianderson
6/5/2018 v3.0.1 Hotfix Balancing: Fortress is now 2 turns. Fortress cooldown increased from 8 to 12. Fortress Defense reduced from +100% to +50%. Fortress now gives 25% negative status resistance. Dou...
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Year 3 Update
June 03, 2018
by
lianderson
After 2 years of updates, year 3 is now here. It brings a complete graphics overhaul, a late game blacksmith, 13 card ghosts to fight or play cards against, 5 enemy bases to attack with your ghost shi...
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v2.2.1
January 16, 2018
by
lianderson
Found a potentially game breaking bug in the newest town, so this hotfix was created. Next update will be in March. 1/14/2018 v2.2.1 hotfix New Features: 1 small cutscene at Red Temple. (this area is...
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Wooden Road
December 25, 2017
by
lianderson
The December update, Wooden Road, is now up. Work on the next update, Dead Candy, begins next week after I get a small guide of the game posted up this coming Sunday. Anyways, onto the patch notes...
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v2.1.1 Hotfix and Plan for Next Update
September 24, 2017
by
lianderson
As you can see from that screen shot, Wooden Road is going to be a massive expansion of forestry. It will essentially double the giant forestry already in game, as well as provide two more elements o...
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Symphony of Carbon Update
September 15, 2017
by
lianderson
After multiple updates on the game, this is my first time using the "devlog". Says it'll help you notify those who are following. So, if you're reading this, then you've been notified. This update bri...
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