Multiple Updates
10/31/2021
v6.2.2 Halloween Update
New Features:
Added a little razzle dazzle.
Balancing:
Reduced environmental effects of higher tier skills by 10-25%.
Greatly reduced effect of police on large bank account protection.
Moderately reduced effect of military on large bank account protection.
Slightly increased loot quality to end game PoBs.
Violet now gains a small stat bonus based on realism of the environment.
Alex and Amelia are immune to the first tier of high temperatures.
Alex and Amelia are immune to the first tier of darkness.
Ghost is immune to the first tier of low temperatures.
Ghost is immune to the first tier of clutter.
Ghost is immune to all tiers of darkness.
Golem is immune to the first 2 tiers of high temperatures.
High temperatures now moderately increase ice resistance.
Environmental darkness now greatly lowers knockdown resistance.
Environmental darkness now greatly lowers stagger and flinch resistance.
High environmental realism now slightly lowers luck.
Low environmental realism now moderately increases luck.
Reduced stagger reduction from clutter.
Misc:
Fixed talent crystals.
Fixed Source of Power talent. (go to talents to automatically obtain it)
Fixed names for end game PoBs.
Fixed pathing issues in PoBs 17, 19, and 20.
Fixed Lampless questlog.
Fixed some minor dialogue.
Fixed second to last boss issues.
Fixed frost armor.
10/29/2021
v6.2.1 Environmental Effects
New Features:
Environmental effects have been added. (see below for details)
Improved crime formula for bank account. (the negative effect of
having a large bank account has been substantially increased,
but this negative effect is now divided by your police force
and a small portion of your military)
Environmental Effects:
Hundreds of skills can now affect temperature, humidity, visibility,
clutter, and realism during battle. (equipment influence, party comments,
and AI responses to the environment will arrive in a later update)
Fire skills greatly raise visibility.
Fire skills moderately raise temperature.
Fire skills moderately lower humidity.
Ice skills moderately lower temperature.
Powerful lightning skills slighty raise temperature.
Powerful lightning skills slighty raise visibility.
Earth skills greatly increase clutter.
Wind skills moderately lower humidity.
Wind skills slighty lower temperature.
Water skills greatly increase humidity.
Water skills slightly lower temperature.
Dark skills moderately lower visibility.
Holy spells greatly raise visibility.
Holy spells moderately lower realism.
Thread spells greatly raise realism.
Some philistine skills slighty raise realism.
Some philistine skills slightly lower realism.
Volleys of arrows slighty increases clutter.
Bleed effects slighty increase clutter.
Dagger's Smoke Bomb greatly lowers visibility.
Dagger's Smoke Bomb slightly increases clutter.
All potions slightly to moderately increase clutter.
Ice and Lightning bombs slighty to moderately increase clutter.
Living bombs slightly increase temperature.
Living bombs slightly lower visibility.
(if something is AoE, double its raising/lowering logic)
(if sometihng is internalized, like soul frost or corrupt, then
there's little to no environmental effect)
Effects from one battle do not transfer to another. (but maps do have
a default starting amount)
Higher temperatures significantly reduces stamina regen.
Higher temperatures significantly increases chance for burning.
Higher temperatures slighty reduce stagger and knock down resistance.
Higher temperatures slighty increases fire damage taken.
Higher temperatures slightly reduces water damage taken.
Higher temperatures significantly reduces ice damage taken.
Lower temperatures slighty reduces mana regen.
Lower temperatures greatly increases chance for freezing.
Lower temperatures significantly increases chance for freezing.
Lower temperatures slighty reduces fire damage taken.
Lower temperatures significantly increase water damage taken.
Higher humidity significantly reduces stamina regen.
Higher humidity significantly reduces chance for burning.
Higher humidity slightly increases lightning damage taken.
Higher humidity slightly reduces fire damage taken.
Lower humidity significantly increase chance for burning.
Lower humidity slightly increases fire damage taken.
Lower humidity slightly increases earth damage taken.
Very high brightness slighty reduces chance to hit.
Higher brightness slighty reduces dark and holy damage taken.
Lower brightness significantly reduces chance to hit.
Lower brightness significantly increases holy damage taken.
Lower brightness slightly increases dark damage taken.
Higher clutter slightly reduces chance to hit.
Higher clutter slightly increases chance to evade.
Higher clutter greatly reduces knock down resistance.
Higher clutter significantly reduce stagger resistance.
(clutter is the only effect that can't go in the negative)
Higher realism significantly reduces thread damage taken.
Lower realism significantly increases thread damage taken.
These effects are mostly hidden during battle. (displaying
these effects in battle would be information fatigue)
Misc:
Fixed switches not working properly in some PoBs.
Fixed pathing issue in PoB 2.
10/25/2021
v6.2 Reduced Numbers 2.0
New Features:
Greatly reduced digits in game. (see below)
7 new late game enemies added. (as well as one final tier)
8 new books added throughout game.
Most healing potions now exclusively heal over time. (instant
healing is now only performed by magic, tonics, and elixirs)
Balancing:
Doubled player's starting stats. (starting mana was quintupled)
Doubled player growth rates.
Doubled all static stats to weapons and armor.
Doubled all static stats to some accessories.
Doubled static health bonuses for all equipment.
Doubled static mana bonuses to robes.
Reduced stat percentages on most accessories by 25-50%.
Increased realism shard cost to blacksmith rings by 25%.
Reduced player stats by 80%.
Reduced monster stats by 70%.
Increased monster mana by 33-120%.
Doubled stat weight to evasion and recovery formulas.
Tonics no longer heal mana or stamina.
Reduced elixirs from 75% to 35%.
Reduced king elixirs from 100% to 50%.
Reduced static damage of bombs by 75%.
Reduced damage of mana based skills by 40-50%.
Doubled strength of Mana Drain.
Doubled magic aspect of Soul Drain.
Renamed Mass Soul Harvest to Mana Vortex.
All players now have 25% resistance to MP damage.
10/23/2021
v6.1.1 Hotel Expansion
New Features:
Hotel Maintenance building added.
4 new tiers of random loot can be found in the Infinite Hotel.
Added Omega Candy to the game.
Added Boxes of Candy to the game. (these can be found or purchased
by the blacksmith)
Population growth rate now triples for every NG+.
Improved a few dozen animations.
Details to Hotel Maintenance:
Shows up at town level 7.
Can assign many ghosts to it.
These ghosts slowly change the Infinite Hotel.
At the moment, things can only change so much.
Once it's determined to be bug free, a massive expansion will occur.
Goal for this expansion is December.
Misc:
Players who log into this update will get a halloween box of candy.
Increased lamp strength.
Fixed a transition bug in ghost town.
Improved Hotel transitions.
Fixed permanent hotel encounters. (re-enter infinite hotel to fix)
Sealed off Southern section of Undercity. (waypoint is still functional)
10/2/2021
v6.1 New Game+
New Features:
12 new talents added to talent tree. (these cost more but increase
all stats at a higher efficiency rate than normal)
Additional NPCs added to Undercity. (area is still being made)
Tech now slightly affects bomb damage.
Crime is now connected to the money in your bank. (extreme levels of
crime can actually lead to a negative interest rate)
New Game Plus is now in.
Details to NG+:
NG+ can be accessed after the final boss or in the Northern part of
the safe area in chapter 6.
You keep your level, items, skills, equipment, talents, intelligence,
charisma, and anything related to your ghost town when you NG+.
NG+ can be done up to 3 times. (creating a total of 4 playthroughs)
Elements are reselected at NG+.
Respec costs are reduced by 90% for each NG+.
Difficulty can be reselected at NG+. (romantic can not be chosen)
Enemy tech rate doubles for each NG+.
Construction and research rates triple for each NG+.
Golem and Ghostship construction rates triple for each NG+.
Bank interest rate doubles for each NG+.
Intelligence and charisma double for each NG+.
NG+1 = -90% stats with 20 times the exp gained.
NG+2 = -99% stats with 300 times the exp gained.
NG+3 = -99.9% stats with 5000 times the exp gained.
Bombs do reduced static damage based on NG+.
Anyone who completes new game plus 3 requires mental services.
Anyone who completes new game plus 3 is a god.
Anyone who completes new game plus 3 requires mental services.
Please do not complete new game plus 3. Go outside or something. ffs
Balancing:
EXP thresholds have been placed at levels 200, 250, 300, 400, and 500.
(each threshold is -75% exp gained, except for 500 which is -87.5%)
Skills that use mana as damage now cost 40-60% less mana.
Reduced Scholar from 25% to 20%.
Misc:
Improved candy graphics.
Fixed some minor bugs.
8/29/2021
v6.0.8 Charm
New Features:
Shadow based dark spells can now blind.
Holy spells can now rarely charm. (charmed is 5 turns of
+20% spirit, reduced chance to be targetted, removed
when taken direct damage, and causes the subject to only
attack allies)
Added a new tech door in one of the Island of Sand buildings.
Balancing:
Violet has 25-100% charm protection. (based on hidden
intelligence stat)
Alex has 50% charm protection.
Amelia has 75% charm protection.
Golem and Ghostship are immune to charm.
Blessed doubles chance to be charmed.
Charmed causes severe morale damage.
Fearful halves chance to be charmed.
Terrified doubles chance to be charmed.
Most walls reduce chance to be charmed.
Ice walls now have less effect on holy damage.
Earth and some metal walls now have more effect on holy damage.
Psychic spells can remove or protect against charmed.
Philistine skills can somewhat protect against charmed.
Burning can somewhat protect against charmed.
Drain life and drain mana can now sometimes charm. (higher tiers
do not)
Shadow armor protects against blind.
Slightly increased difficulty to chapter 5. (this 5-10% increase
will ensure no one gets stuck in chapter 6)
Buffed staff skills that use mana as damage by 15-25%.
All party members now take 10% less thread damage.
Reduced stat weight for negative status effects by 10%.
Patience now costs 5 talent points and gives 7.
Misc:
Ancient Knowledge now properly gives +10 to tech level.
Added a cow to temporarily compensate hunting contract 5.
Fixed a repeatable scene in chapter 3.
Fixed some psychological bugs that were helping enemies.
8/12/2021
v6.0.7 Endgame Balancing
New Features:
Finished dungeon East of Blue Heart.
Candy can now be found in chests.
Added a random boss to the first half of chapter 6.
Added a random boss near the end of chapter 5.
Balancing:
Increased player HP growth rate by 10%.
All party members now take 10% less gravity damage.
Further increased difficulty of chapter 5.
Slightly lowered difficulty to first half of chapter 6.
Increased candy drop rate from end game enemies by 10-200%.
Bitter Candy now gives +3 health instead of +2.
Removed gold costs to candy.
Misc:
Fixed a boss encounter in chapter 6 from being skipable.
Fixed enemy tech rate from going negative.
Fixed some Miguel dialog.
Blacksmith now properly displays realism shard cost.
Removed All Around Incident from Blacksmith.
8/9/2021
v6.0.6 Hotfix
New Features:
New dungeon added East of Blue Heart. (this place is
still in development but is currently beatable, allowing
the tower above it to be destroyed easier in naval combat)
Staff spells can now stagger, knockdown, and flinch.
Mana Stick and Mana Branch added to Blacksmith.
Added three new tracks for true last boss. (first may be
further worked on and turned into the normal battle music)
Added one new track for new area.
Balancing:
Increased difficulty of chapter 5.
Slightly lowered difficulty to first half of chapter 6.
Balance secretly gives 75% stagger resistance.
Balance secretly gives 50% knockdown resistance.
Imperfect Balance secretly gives 50% stagger resistance.
Imperfect Balance secretly gives 25% knockdown resistance.
Morphing Sticks now also give +10% mana.
Morphing Branches now also give +20% mana.
Increased difficulty and random loot to Temple Sanctum.
Slightly increased difficulty and random loot to Lost Heart.
Slightly increased difficulty to a few mid game PoBs.
Slightly buffed some of the unique accessories from dungeons.
Enemies are now 20% more confident outside of battle.
Enemy confidence is now affected by your military strength.
Files
Get The Wooden Ocean
The Wooden Ocean
Largest RPG in VX Ace
Status | Released |
Author | lianderson |
Genre | Role Playing |
Tags | 16-bit, Dark, RPG Maker, wooden-ocean |
Languages | English |
More posts
- 7.2.2 HotfixMay 28, 2023
- Free Version for New Devs (no last level, requires VX Ace)Mar 14, 2023
- Lots of UpdatesFeb 16, 2023
- 6.0.5 Health and DamageAug 06, 2021
- 6.0.3 and 6.0.4Aug 04, 2021
- Multiple UpdatesJul 17, 2021
- 5.2 and 5.2.1Apr 03, 2021
- 5.1.3Jan 08, 2021
Comments
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I went to check up on this game's development progress and it has disappeared from my downloads, did something happen with the itch.io version?
It was removed for some reason.
Reuploaded with newest version.
Excellent, thanks for the fast reply and reupload!