6.0.3 and 6.0.4
7/30/2021
v6.0.4 Staggering and Flinch
New Feature:
Almost all skills have a moderate to high chance to secretly cause stagger.
(-20% accuracy, attack, agility, and defense with 12.5% additional
damage taken and quadrupled chance to be flinched until end of turn)
Almost all skills now have a low to moderate chance to cause flinch. (-50%
to various stats, 25% additional damage taken, and stunned until end of turn)
(stagger is usually double the chance of a skill's knockdown chance)
(flinch is usually one tenth the chance of a skill's knockdown chance)
Fire, Ice, and Lightning magic can now rarely to moderately knock down.
Divine enemies will now sometimes pray when afflicted with curse.
Added additional treasure room to Island of Sand.
Balancing:
Increased enemy health by 5-10%.
Doubled enemy health scaling after enemy tech level 90. (+15% more at 120)
Increased HP growth rate for party members by 20%.
Increased golem health by 25%.
Increased ghostship health by 20%.
Increased base ghostship attack from 20 to 50.
Greatly increased ghostship attack scaling.
Party members have 50% stagger and flinch resistance.
Golem and Ghostship have 75% stagger and flinch resistance.
Knocked down doubles chance to be staggered or flinched.
Enemies that get up gain a hidden 25% stagger and flinch resistance for 3 turns.
Guarding grants a hidden 25% stagger and flinch resistance for 2 turns.
Defending grants a hidden 25% stagger and flinch resistance for 2 turns.
Guarding now gives 75-90% basic status protection instead of 99%.
Defending now gives 90-95% basic status protection instead of 99%.
Wet now lasts 5 turns instead of 4.
Blessed now lasts 5 turns instead of 3.
Blessed now also gives 50% curse resistance.
Enemies are now 25% more confident outside of battle.
Halved knowledge and charisma gained.
Hard mode grants x2 Knowledge and Charisma.
Nightmare mode grants x4 Knowledge and Charisma.
Infinite Nightmare grants x8 Knowledge and Charisma.
Nightmare's starting enemy tech is now 40. (was 30)
Infinite Nightmare's starting enemy tech is now 50. (was 40)
Hard's starting enemy tech rate is now 1500. (was 1000)
Nightmare's starting enemy tech rate is now 4000. (was 3000)
Infinite Nightmare's starting enemy tech rate is now 10000. (was 9000)
Nerfed various accessories.
Buffed totem accessories.
Misc:
Fearful encounters now apply to naval quest.
Fixed card ghost loot in late game PoBs.
Fixed puzzle 30.
Angry monsters now flash red.
7/22/2021
v6.0.3 Hotfix
New Features:
Further improved Undercity. (still being worked on)
Slightly improved lower section of Island of Sand.
Balancing:
Removed gold cost from blacksmith equipment.
Increased realism shard cost to blacksmith equipment.
Increased gold dropped from end game chests by 25-250%.
Slowed knowledge gained by 25%.
Increased knowledge gained from book reading by 50%.
Misc:
Potentially fixed first Valez scene from freezing. (unable
to replicate this bug, so unsure if the fix occurred)
Fixed Hollows drinking scene from repeating.
Fixed random encounters in Island of Sand.
Fixed art gallery exiting bug.
Files
Get The Wooden Ocean
The Wooden Ocean
Largest RPG in VX Ace
Status | Released |
Author | lianderson |
Genre | Role Playing |
Tags | 16-bit, Dark, RPG Maker, wooden-ocean |
Languages | English |
More posts
- 7.2.2 HotfixMay 28, 2023
- Free Version for New Devs (no last level, requires VX Ace)Mar 14, 2023
- Lots of UpdatesFeb 16, 2023
- Multiple UpdatesOct 31, 2021
- 6.0.5 Health and DamageAug 06, 2021
- Multiple UpdatesJul 17, 2021
- 5.2 and 5.2.1Apr 03, 2021
- 5.1.3Jan 08, 2021
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