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Multiple Updates


7/17/2021

v6.0.2 Hotfix


New Features:

Expanded size of Undercity. (still being worked on)


Balancing:

Violet's knowledge level now slightly increases magic.

Bows now reduce chance to be targeted by 15-25%.


Misc:

Fixed golem bug in Northern Hero.

Fixed golem bug in Southern Hero.

Fixed Golem's Hand not requiring Divine Tower.

Fixed Red Temple merchant.

Fixed first Valez scene from potentially freezing.

Menu can again be accessed in Frozen Ocean.

Removed some books to reduce lag in the Library.




7/14/2021

v6.0.1 Misc


New Features:

Changed true ending to the beginning of a new chapter. (chapter

7 won't be done for quite a while)

Alternative criteria can now be met to reach chapter 6.

Chapter 5 can now be exited. (praise be to ChrisBTY)


Misc:

Alchemist potions now apply to your ghost.

Fixed Pillar Fuel dialog.

5/30/2021

v6.0 Hidden Effects

New Features:

Expanded areas that can be reached in chapter 1.

Expanded the Hollows. (new section now matches the name)

5 new books added. (these contain some of the new hidden 

effects to status ailments)


Balancing:

Doubled enemy weaknesses.

Doubled enemy resistances.

Increased enemy health by 10-20%.

Increased large enemy health by an additional 10-20%.

Increased enemy spirit after tech level 25 by 5-10%.

Increased enemy accuracy by 10%.

Increased player and golem attack growth by 20%.

Almost all undead enemies have 25% physical damage reduction.

All robotic enemies have 25% physical damage reduction.

All totems have 100% weakness to physical.

Magic totems receive 25% less magic damage.

Doubled health to all totems.

The ghost from your ghost potion has 10% physical damage reduction.

Max health no longer applies to status affliction. (increased

weight of current health to compensate)

Lowered weight of stat influence on affliction chance by 25%.

Increased weight of spirit on combat psychology by 25%.

All walls secretly give 3 turns of +10% spirit.

All prepare spells reduce magic damage taken by 25%.

All bleeding effects lower healing received by 25%.

Heart Attack increases chance to be knocked down by 100%.

Anuerysm increases chance to be knocked down by 50%.

Anuerysm increases chance to be confused by 100%.

Anuerysm increases chance to fall asleep by 100%.

Mercury increases chance to be knocked down by 50%.

Mercury increases chance to be confused by 200%.

Increased DoT damage of Cadmium from 50% to 75%.

Increased DoT damage of Arsenic from 250% to 350%.

Arsenic increases chance to be knocked down by 25%.

Burning increases chance to be knocked down by 25%.

Burning increases chance to be confused by 25%.

Burning grants 75% sleep resistance.

Burning lowers accuracy and evasion by 10%.

Burning increases agility by 20%.

Burning lowers spirit by 20%.

Chance to burn changed from 100% to 80-500%. (ice and

dark magic had similar changes as well)

Frozen Spear is now a physical attack.

Reduced frozen chance of Frozen Spear from 3% to 1%.

Frozen Spear can now cause knock down.

Offensive holy spells now remove cursed.

Increased magic debuff chance from 200% to 200-400%.

Fire Mending reduces ice damage taken by 25%.

Fire Armor reduces ice damage taken by 50%.

Ice Armor reduces fire damage taken by 25%.

Frozen Blood reduces fire damage taken by 25%.

Ice walls protect against burning.

Ice walls reduce fire damage taken by 25-75%.

Wet lowers agility by 10%.

Spiked Pits lowers agility by 25%.

Spiked Pits lowers accuracy and evasion by 10%.

Spiked Pits lowers spirit by 10%.

Flying enemies are now immune to Spiked Pits.

Metal Barrier grants +25% fire resistance.

Metal Fortress grants +25% fire resistance.

Metal Fortress grants 25% weakness to lightning.

Metal Barrier, Maze, and Fortress grants +5-15% spirit.

Metal Fence grants +10% knock down resistance.

Metal Barrier grants +25% knock down resistance.

Metal Fortress grants +50% knock down resistance.

Earth Walls grant +25-75% knock down resistance.

Earth Wall grants +25% knock down resistance.

Smoke increases both attack and spirit by 10%.

Blind increases physical damage taken by 25%.

All poisons lower attack, spirit, and agility by 10%.

All dark DoTs lower attack, spirit, and agility by 10-20%.

All dark Dots lower magic by 5-10%.

All HoTs increase spirit by 10-20%.

All buffs with armor in the name increases spirit by 10-20%.

All buffs with shield in the name increases spirit by 10-20%.

All debuffs with soul in the name reduces spirit by 10-20%.

All debuffs with tear in the name reduces spirit by 10-20%.

Cement lowers accuracy and evasion by 10%.

Shortage lowers spirit by 10%.

Blackout lowers spirit by 15%.

Solace increases spirit by 10%.

Break lowers attack, accuracy, and spirit by 10%.

Inner Peace increases spirit by 20%.

Cancer decreases attack, agility, and spirit by 10%.

Brain tumor reduces magic by 10%.

Radiation HP debuffs lower spirit by 10-20%.

Offensive raditions lower attack, agility, and spirit by 5-20%.

Most Philistine Buffs increases spirit by 10%.

Hate decreases spirit and recovery by 10%.

Leadership and Example increase accuracy by 10%.

Buffed Leg Shot from -20% agility to -25%.

Buffed Arm Shot from -10% attack to -15%.

Cranial injury lowers magic and MP by 20%.

Cranial injury lowers accuracy by 10%.

Buffed Heart Shot from -25% Recovery to -50%.

Heart Shot lowers attack, magic and spirit by 10%.

Heart Shot and Leg Shot lowers accuracy by 10%.

Heart Shot and Leg Shot double knock down chance.

Bleed lowers spirit and accuracy by 10%.

Hemmorhage lowers spirit and accuracy by 15%.

Disarm lowers spirit and accuracy by 10%.

Disarm increases agility by 10%.

Hamstring lowers attack, spirit, accuracy, and evasion by 10%.

Pierce leg lowers attack, spirit, accuracy, and evasion by 10%.

Pierce Throat locks spells.

Pierce Throat reduces recovery by 25%.

Pierce Throat lowers attack, spirit, and accuracy by 20%.

Pierce Throat lowers agility and evasion by 10%.

Flying enemies are now twice as likely to get back up.

Hollows arena fame now slightly applies to combat psychology.

Plot progression now slightly applies to combat psychology.

Art level now slightly applies to combat psychology.

Military now applies to combat psychology. (these new minor

psychology boosts mostly apply if Violet is up)

Misc:

Fixed some PoB doors.




5/17/2021

v5.2.6 Hotfix


New Features:

Added slightly more charisma and knowledge based dialogue.

Second custom building now shows up one town level earlier.

Mansion in Yamen Farm can now be entered.


Balancing:

Lowered weight of health for status protection by 25%.

Redesigned escape formula. (odds are now closer to 50% with

agility having less effect)


Misc:

Fixed potential game breaking bug outside of Red Temple.

Fixed a rare exiting bug inside of a ghost town building.

Fixed a pathing issue in PoB 20.




4/10/2021

v5.2.5 Improved Status Formula


New Features:

Slightly expanded explorable area in chapter one.

Most complacent enemies will now sometimes observe.

Added animation for enemies that panic.


Balancing:

Halved total formula for status infliction/protection.

Doubled the weight of attack stat for status infliction.

Tripled the weight of magic stat for status infliction.

Doubled the weight of dexterity stat for status infliction.

Current health ratio now has weight in status infliction.

Halved the weight of luck in status infliction.

Doubled the weight of spirit for status protection.

Magic stat now has weight in status protection.

Current mana now has weight in status protection.

Halved the weight of luck in status protection.

Doubled weight of current health for battle psychology.

Doubled weight of current mana for battle psychology.

Doubled weight of spirit for battle psychology.

Confusion now also lowers accuracy by 10%.

Increased luck on divine enemies.


Misc:

Slightly brightened most areas.

Slightly improved mapping to Lampless.

Fixed teleport quest requiring 12 crystals instead of 20.

Fixed enemy encounter scaling at Golem's Journey.

Fixed a pathing issue near Wooden Road.

Changed music to Plasmic Depth.

Divine Tower now has 20% less encounters.

4/22/2021

v5.2.4 Books and Psychology


New Features:

Battle Psychology is now in. (status effects are currently hidden)

If one side is 50% weaker than the other, they will be fearful.

If one side is 75% weaker than the other, they will be terrified.

If one side is 400% stronger, they will instantly become complacent.

If one side is 200% stronger, they will moderately gain complacency.

If one side is slightly stronger, they will slowly gain complacency.

Fearful and terrified lower attack, accuracy, and spirit.

Terrified lowers magic.

Most terrified enemies are able to panic.

Fearful and terrified increases defense and agility.

Complacency lowers some stats by 10% and increases damage taken by 25%.

Complacency increases spirit by 20%.

Complacency is removed when hit.

Attack stat has twice the weight in battle psychology.

Defense stat has twice the weight in battle psychology.

Spirit stat has twice the weight in battle psychology.

Knowledge accumulation is now fully in.

Some dialogue is now affected by Knowledge and Charisma. (this is 

currently a small amount with negligible rewards)

Knowledge now increases Violet's accuracy, evasion, and counter.

(at max knowledge these are only +5%)

Knowledge now secretly gives Violet some resistance to confusion.

(at max knowledge this is only 25% resistance)

Player's defense stat now helps against knock down and stun.

Almost all bookshelves can now be read throughout the game.

45 new books added.


Balancing:

Doubled the effects of current health for status protection.

Increased difficulty of Angel Harp boss.

Increased EXP from silver puppets.

Lowered Gold from silver puppets.


Misc:

Slightly expanded Ghost Road.

Fixed some random typos.

4/9/2021

v5.2.3 Misc


New Features:

Charisma accumuluation is now fully in. (no real effects yet)

Knowledge accumulation is almost in. (no real effects yet)

Slightly expanded area that can be explored in chapter 1.


Misc:

Improved some early game dialogue.

4/3/2021

v5.2.2 Expanded Potions

New Features:

Regen potions added. (these give health regen but lower healing)

Sorcery potions added. (these reduce mana cost but lower healing)


Balancing:

Rejuvenation potions now remove potion based healing debuffs.

Rejuvenation potions now heal for less.

Rejuvenation potions renamed to tonics.

Antidotes now secretly remove mana stop and stamina drain.

Remedies now remove healing debuffs.

Elixirs now remove healing debuffs.

Elixir now heals 75% instead of 100%.

King Elixir now only heals one target.




4/2/2021

v5.2.1 Expanded Ghost Town


New Features:

Expanded size of Ghost Town.

Ghost Town graphics increased from level 8 to level 10.

3 customizable buildings added to ghost town. (first one is at level 4)

Began introducing knowledge and charisma system. (this currently has no

effect on the game, but its hidden accumulation is halfway implemented)


Balancing:

Readjusted ghost town construction rate. (slower growth at first, but faster

growth overall)

+1 economy per town level.

Soldiers now cost 1 economy each.

Increased status chance for most enemy skills.


Misc:

Fixed some talent points rewards not being rewarded.

Files

TheWoodenOcean.exe 752 MB
Jul 17, 2021

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