Multiple Updates
12/25/2020
v5.1.2 Combat Dialogue
New Features:
Alex now randomly calls out if enemies are injured, tired, or winding up
a physical attack. (more situations will arrive next update)
Hidden buff to party whenever Alex calls out a physical attack. (buff is 2 turns
of +25% physical evasion and +10% counter)
Balancing:
Enemies charging a side attack now take 10% more damage.
Enemies charging a side attack are now four times more likely to be
knocked down.
Enemies charging a side attack now have a +50% chance to inflict knockdown.
Enemies charging a high attack are now two times more likely to be
knocked down.
Enemies charging a high attack now have a +25% chance to inflict knockdown.
12/18/2020
v5.1.1 Misc
New Features:
Enemy forces can now gather West of Southern Katis.
Enemy forces can now gather South of Mining Camp.
Enemy forces can now gather in Yamen Field.
Expanded area south of Mining Camp. (this area now connects to divine
forest)
Temporary holiday item added.
Balancing:
Slightly increased player MP growth.
11/22/2020
v5.1 Enemy Resources
New Features:
Enemy Resources are now in. (all battle related activities outside of
arenas now reduces enemy resources, which is now how town attacks
are determined) (ghost encounters are worth 2 points, a repeat of that
encounter is worth 1 point, pentagrams and most quests/bosses are 10-25 points,
and every 50 points reduced is equal to 1% less enemy tech rate and about 2-3
hours worth of additional town protection)
Northern Mining camp can again be destroyed by enemy forces.
Yamen Farm can again be destroyed by enemy forces.
Southern Katis can now be destroyed by enemy forces.
If a town is attacked, it is now immediately destroyed. (but far more can
be done to prevent this from ever happening)
Balancing:
Improved healing spells for Fire, Ice, and Lightning.
Buffed and Renamned Healing Mud to Reconstruct.
Increased healing effect of Protective Mud by 20%.
Reduced defense bonus of Protective Mud from 35% to 10%.
Protective Mud now applies a secret 10% resistance to fire.
Protective Mud now applies a secret immunity to burn.
Renamed Protective Mud to Healing Mud.
Exhume now also applies Healing Mud.
Doubled healing effect of Cleanse.
Improved healing spells for Holy, Metal, and Carbon.
Holy resurrection spells now also apply Holy Armor.
Doubled gold rewards from Captain Reinz.
11/7/2020
v5.0.9 Stability
Misc:
Fixed a memory leak.
Fixed a few bugs.
Title screen now loads a few seconds faster.
11/1/2020
v5.0.8 Misc
New Features:
PoB 1 and 2 are now connected.
PoB 10 and 11 are now connected.
PoB 12 and 13 are now connected
PoB 14 now connects to a new PoB.
Economy now slightly increases construction rate.
Balancing:
Initial radiation damage now scales on higher tiers.
Increased cancer chance of higher tier radiation spells.
Increased aristocrat talent from 25% to 50%.
Increased cost of puzzle pieces by 25%.
Increased stats to both dimensional demons by 10-20%.
Increased health of Kraken Summoner by 10%.
Increased health of Poet of Paint by 25%.
Slightly lowered time cost for later town construction levels.
Misc:
Fixed final room reward to Temple of Bronze.
Fixed final room reward to Red Temple.
Improved final reward to mining area.
Defeating the super boss in South Katis now gives a reward.
Improved reward to Puzzle 25.
Fixed Island of Sand impassable area. (this was a strange one)
Fixed loopable scene in last level.
(tuesday is election day)
9/22/2020
v5.0.7 Misc
New Features:
Expanded size of Golem Dungeon.
15 new endgame enemies added. (expect less fates and ogres)
Balancing:
Increased player health per level by roughly 10%.
Escaping is now 25% less reliant on agility averages. (this
will allow some hope against enemies far stronger than you)
Increased HP of endgame healing devices by 50%.
Reduced recovery of endgame healing devices by 50%.
Improved rewards for final Bronze Temple room.
Improved rewards for final Red Temple house.
Misc:
Removed mode 7 from teleport area. (this may have been
the primary source of the memory leak that's been causing
the random crashing throughout the game, and if so, mode 7
may be entirely removed in the future. Since the newest area
being worked on is heavily in mode 7, work on it has been
halted until this is determined. If this area is scrapped,
a large ghost town expansion will take its place in November)
Fixed getting stuck from leaving your barracks.
Fixed two bugs in last level.
Fixed inaccurate future content message in Lampless.
Game is slightly brighter.
8/16/2020
v5.0.6 Hotfix
Balancing:
Super Boss Omen has been defeated by Aceler! (+25% to
all of Omen's stats)
Random bosses no longer get +25% to HP.
Random bosses now get 25% damage reduction.
Increased health for countdown enemies by 20-30%.
Misc:
Improved various skill texts.
Fixed Chapter 6 bug.
Fixed replayable Red Temple scene.
8/6/2020
v5.0.5 Hotfix
Misc:
Rebuilt all destroyed towns.
Refunded talent point for Reconstruction.
Town attacks are disabled until next update. (new system
being worked on will slowly gather enemies outside of towns
so towns can be protected proactively)
Files
Get The Wooden Ocean
The Wooden Ocean
Largest RPG in VX Ace
Status | Released |
Author | lianderson |
Genre | Role Playing |
Tags | 16-bit, Dark, RPG Maker, wooden-ocean |
Languages | English |
More posts
- 7.2.2 HotfixMay 28, 2023
- Free Version for New Devs (no last level, requires VX Ace)Mar 14, 2023
- Lots of UpdatesFeb 16, 2023
- Multiple UpdatesOct 31, 2021
- 6.0.5 Health and DamageAug 06, 2021
- 6.0.3 and 6.0.4Aug 04, 2021
- Multiple UpdatesJul 17, 2021
- 5.2 and 5.2.1Apr 03, 2021
- 5.1.3Jan 08, 2021
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