The December update, Wooden Road, is now up. Work on the next update, Dead Candy, begins next week after I get a small guide of the game posted up this coming Sunday. Anyways, onto the patch notes...
v2.2 Wooden Road
Wooden Road is now open. (this giant Eastern area doubles the forestry of
Wooden Edge, a new town at the end of Wooden Road, is now in the game.
Red Temple, a new town located in the South East via sailing, is somewhat
in the game. (most of its functions won't be accessible until March)
Demonic Shards now have a purpose due to Red Temple's town mechanic.
13 mini-dungeons added throughout the game.
1 quest added in top floor of deep catacombs.
3 quests added elsewhere.
5 puzzles added.
(Warning, the game is now much harder on new saves. Prepare yourself)
Increased starting enemy tech on Normal from 5 to 10.
Increased starting enemy tech on Hard from 10 to 20.
Increased starting enemy tech on Nightmare from 20 to 30.
Enemies tech 20% faster now.
Significantly improved and rebalanced stats from starting elements.
Lowered DoT damage from radiation spells by 20%.
Halved critical rate gained from luck.
Luck now increases chance to inflict/resist negative status effects.
(every 5 luck = 1% increased/decreased)
Increased natural healing outside of combat.
Increased stats to last boss due to lore.
Increased stats to super bosses.
Sailing or scrolling Southward on a map now brightens the screen the
further you go.
Improved gameover screen. (intentionally still slow, but may change in
Fixed an employee assignment bug in your barracks.
Fixed a teleportation bug in the Infinite Hotel.
Fixed and improved various minor bugs and details.
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